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  • Drawing a Screen

    Posted by Valkryst on Feb. 27, 2021

    A guide which shows how to alter the characters, background colors, foreground colors, and sequential image operations (shaders) of a screen.

  • Creating a Screen

    Posted by Valkryst on Feb. 26, 2021

    A guide which explains how to initialize VTerminal and how to create a screen.

  • Filthy Rich Clients: Developing Animated and Graphical Effects for Desktop Java™ Applications

    Posted by Valkryst on Feb. 25, 2021

    An essential book for anyone looking to deepen their understanding of Swing and Java2D.

  • Moonwalking with Einstein: The Art and Science of Remembering Everything

    Posted by Valkryst on Oct. 25, 2020

    A motivating recount of one mans year-long journey into the world of competitive memory.

  • Necromancy in Medieval Europe

    Posted by Valkryst on Apr. 6, 2019

    A brief description of Necromantic practices and practitioners in Medieval Europe.

  • Dynamic Difficulty Adjustment, Is It Worth Using?

    Posted by Valkryst on Mar. 20, 2018

    A brief look at the paper "AI for Dynamic Difficulty Adjustment in Games" by Robin Hunicke and Vernell Chapman.

  • Design and Presentation of Tutorial Instructions and Feedback

    Posted by Valkryst on Nov. 15, 2016

    A brief look at the paper "Effective Practices in Game Tutorial Systems" by Amy Shannon, Acey Boyce, Chitra Gadwal, and Dr. Tiffany Barnes.

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